Letter Lab

Low Cost Game Letter Lab

download free game kudos
  •  $19.99Casual Pack:$10.00
  • buy full version of Letter Lab
  • download free version ofLetter Lab
Lilly has invented the first ever spelling intelligence serum, but the evil Dr. Al Literate wants to steal the formula. Help Lilly match wits with the doctor and foil his plan to win the national youth spelling bee. Test the alphabet formula in the Letter Lab with two distinct modes. Use nine letters to create as many words as possible in this funky, arcade-style word game.
  • Funky word creation game
  • New word game mechanic
  • Win the spelling bee!
size:34MB, OS:Windows XP/Vista

We Guarantee:

  • 1,Quality tested and virus free.
  • 2,No ads, no adware, no spyware.
Letter Lab vedios and screen shots

Letter Lab ScreenShoots
screenshot screenshot

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32 Comments so far for Letter Lab

  1. Gaming for Life
    September 16th, 2004

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  2. Gaming for Life
    October 1st, 2004

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  3. Gaming for Life
    October 13th, 2004

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  4. Gaming for Life
    January 10th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  5. Gaming for Life
    January 24th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  6. Gaming for Life
    January 27th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  7. Gaming for Life
    January 31st, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  8. Gaming for Life
    August 27th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  9. Gaming for Life
    September 30th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  10. Gaming for Life
    November 27th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  11. Gaming for Life
    December 17th, 2005

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  12. Gaming for Life
    January 4th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  13. Gaming for Life
    January 19th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  14. Gaming for Life
    January 28th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  15. Gaming for Life
    January 28th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  16. Gaming for Life
    August 16th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  17. Gaming for Life
    September 17th, 2006

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  18. Gaming for Life
    January 16th, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  19. Gaming for Life
    September 30th, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  20. Gaming for Life
    December 1st, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  21. Gaming for Life
    December 11th, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  22. Gaming for Life
    December 28th, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  23. Gaming for Life
    December 31st, 2007

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  24. Gaming for Life
    January 21st, 2008

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  25. Gaming for Life
    January 22nd, 2008

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  26. Gaming for Life
    January 25th, 2008

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  27. Games4U
    May 16th, 2008

    | 12:00 am

  28. Grunge Gamer
    May 16th, 2008

    | 12:00 am

  29. matchlesswonder
    May 16th, 2008

    | 12:00 am

  30. Gaming Girl
    May 17th, 2008

    | 12:00 am

  31. Gaming for Life
    May 17th, 2008

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

  32. Gaming for Life
    May 22nd, 2008

    | 12:00 am

    "Plumeboom: The First Chapter Review
    - REALLY CHALLENGING –I’m fairly good at these games and got up
    to level 18-4 the first time before having to start all over again
    when I lost. The second time, I got up to 30-3, and lost. The effects
    are neat. I am all about the splodey factor, and this game provides
    it as you go higher in level. I’m not really sure how you earn coins,
    or what the formula is for earning coins to buy powerups, but there
    seemed to be enough of them available to get what was necessary
    to move on. In the later levels, it’s quite important that the explosions
    happen because there are way too many lines to keep track of otherwise.
    in Plumeboom: The First Chapter there’s 180 levels to contend with.
    Bonus levels are pretty keen. Instead of shooting jugs, you’re shooting
    at bugs that are invading. In the later portions of it, there’s
    a challenge in NOT shooting some of the things that are coming at
    ya. Overall… a seriously well put together and solid game. It’s
    one of the few that I am actually going to bother trying to complete
    because I like the way that it goes together. There’s enough splodeys
    to appease the little kid in me, and the pitfalls aren’t enough
    to take away from a high rating. I just have to remember to use
    some of the stuff from the ‘Lab‘ more often to not lose lives early
    on. Stockpiling is good.

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